Artwork
From time to time I will use Pov-Ray to render artwork. These are some of the images I have created.
Image Size: | 1600 x 1200 |
Download size: | 179k |
Full image: | ghost_sphere.jpg |
Pov-Ray source: | ghost_sphere.pov |
I'm not sure why I call this Ghost Sphere, it was just the name I came up with when I put this image together.
I was looking for a scene that included some distinct colors and I wanted to play with a spotlight and this is
what I came up with. The purple floor was stolen directly from Bearings (below)
with a purple reflective coloring.
The final version of this image took almost 9 hours to render. There are "draw_detail" and "draw_media" variables
in the source. Setting them both to 1 takes a long time to render.
Setting the detail to 0 and leaving the media at 1 gives you an idea of what the scene will look like but with a
much faster draw time.
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Image Size: | 1600 x 1200 |
Download size: | 170k |
Full image: | bearings.jpg |
Pov-Ray source: | bearings.pov |
This image is my first use of focus and area lights in an attempt to create something a little more real looking that my
previous pictures. I stole the basic scene idea from a picture I at www.slimeland.com/images.
The results are a ray traced image that looks as real as anything I've done so far. I generated the spheres for the scene
by writing a quick Delphi program to randomly place them in the scene. I avoided spheres touching each other by placing them
only at the corner of tiles and then limiting the max size of a sphere to the width of one tile. This isn't the best arrangement
but it got the job done.
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Image Size: | 1600 x 1200 |
Download size: | 181k |
Full image: | pnet_sphere2.jpg |
Pov-Ray source: | pnet_sphere2.pov |
This image was created with Pov-Ray out of my company PeopleNet
Communications's logo. It's the logo with light streaming out into a thin media. The name of the image comes from the fact that the log is carved out
of the surface of a huge sphere. This was done so the surface didn't look completely flat (although I admit that the effect is subtle).
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Image Size: | 1600 x 1200 |
Download size: | 387k |
Full image: | tiletilt_1600x1200.jpg |
Pov-Ray source: | tiletilt.pov |
This image was created with Pov-Ray one night. The name comes from the method of making this image. The whole
thing is a set of tiles made up of a reflective box with a brass cylinder supported over it. Several of these tiles are laid out in a line with each
successive tile tilted up slightly. The first one is flat and the last one stands on end. This line of tiles is then swept around in a circle to
create the shape you see. The blue color comes from a blue plane placed out of view that is reflected by the tiles.
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Image Size: | 1280 x 1024 |
Download size: | 185k |
Full image: | water_sphere.jpg |
Pov-Ray source: | water_sphere.pov |
This image was created with Pov-Ray after I started playing with #while loops. The water, lower brass column,
and glass sphere were put into the scene, then the basket under the sphere and the surrounding chrome columns were added with #while loops.
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Image Size: | 1280 x 1024 |
Download size: | 165k |
Full image: | water_sphere3.jpg |
Pov-Ray source: | water_sphere3.pov |
This image is the same as the one above but with the checkerboard pattern replaced with a reflective blue pattern.
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Image Size: | 1600 x 1200 |
Download size: | 223k |
Full image: | hay_sphere_1600x1200.jpg |
Pov-Ray source: | hay_sphere.pov |
This image was created with Pov-Ray using a #while loop to create what
appears to be a random collection of cylinders surrounding a sphere. A single light shines out from inside
of the sphere and interacts with the foggy media around it. This image took over 3 days to render on
my P800.
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Image Size: | 1024 x 768 |
Download size: | 128k |
Full image: | newtie.jpg |
This image started with a model of a modified TIE fighter I found on 3D Cafe. I converted the model from 3D Studio
to Pov-Ray, adjusted the colors, and applied a texture to the hull. Then I rendered
the model from several different angles at different distances until I had the rendered ships I wanted. The finished
ships were placed over some space photos I found on the net.
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Image Size: | 1280 x 1024 |
Download size: | 181k |
Full image: | sphere_pond.jpg |
This image started as a Delphi program written to use a torus shape to create a sphere. The rest of it is
experimenting with height fields and lighting until I came up with this finished image.
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