Pov-Ray source for tilefloor_peoplenet
#version 3.6
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera
{
location <-2,5,-2.5>
look_at <0,0.5,0>
}
sky_sphere { pigment { Bright_Blue_Sky scale 0.5 } }
plane { y,0 pigment { White } finish { Dull } }
declare atile=difference {
superellipsoid { <0.2, 0.2> scale <0.5,0.125,0.5> }
box { <-10,-10,-10>,<10,0,10> }
}
#declare I=0;
#while (I<40)
#declare J=0;
#while (J < 40)
object { atile translate <I-20,0,J-20> texture { NBglass } finish { reflection 0.35 } }
#declare J=J+1;
#end
#declare I=I+1;
#end
#declare peoplenet_logo=union {
prism {
bezier_spline
0, 1, 48,
<0,0>, <1,5.6>, <12,8.2>, <22.4,8>,
<22.4,8>, <32.4,7.8>, <42,4.7>, <42,0.7>,
<42,0.7>, <42.1,-4>, <32,-6.8>, <22.1,-6.5>,
<22.1,-6.5>, <9.2,-6>, <5.8,-2.2>, <5.4,-1.8>,
<5.4,-1.8>, <5.2,-1.6>, <5.4,-1.5>, <5.7,-1.7>,
<5.7,-1.7>, <6.1,-1.95>, <9.2,-4.1>, <16.2,-4.6>,
<16.2,-4.6>, <28.3,-5.2>, <38.2,-3>, <38,0>,
<38,0>, <37.1,5.5>, <5.95,6.95>, <2.6,-1.4>,
<2.6,-1.4>, <1.8,-3.5>, <5.8,-5.4>, <7.9,-6.35>,
<7.9,-6.35>, <10.25,-7.2>, <14.15,-7.85>, <16.7,-8.1>,
<16.7,-8.1>, <17.15,-8.2>, <17.1,-8.6>, <16.6,-8.52>,
<16.6,-8.52>, <2.2,-7.2>, <-0.45,-2.1>, <0,0>
translate <-19,0,0>
pigment { Black }
finish { Dull ambient 1.0 }
}
cylinder {
<-2,0,0>,<-2,1,0>,2.5
pigment { Blue }
finish { Dull ambient 1.0 }
}
difference {
cylinder { <0,0,0>,<0,0.9,0>,1 }
cylinder { <0.6,-1,0>,<0.6,2,0>,1.5 }
translate <0.7,0,0>
scale <34,1,34>
translate <0,0,-6>
pigment { Blue }
finish { Dull ambient 1.0 }
}
}
object { peoplenet_logo scale 0.9 rotate <0,20,0> translate <15,30,30> }
light_source {
0*x
color White * 1
translate <0,10000,0>
}