Pov-Ray source for Tile Tilt
#version 3
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera
{
location <-2, 25, -15>
look_at <0, 0, 0>
}
plane { y,50 pigment { SteelBlue } finish { Dull ambient 0.5 } normal { bumps 0.1 } }
light_source
{
0*x
color White * 2
translate <-20, 40, -20>
}
#declare mirror=union
{
box { <-2,0,-2>,<2,0.1,2> texture { Polished_Chrome } }
cylinder { <-2,1,0>,<2,1,0>,0.2 texture { Polished_Brass } }
cylinder { < 1,0, 1>,<2,1,0>,0.05 texture { Polished_Brass } }
cylinder { < 1,0,-1>,<2,1,0>,0.05 texture { Polished_Brass } }
cylinder { <-1,0, 1>,<-2,1,0>,0.05 texture { Polished_Brass } }
cylinder { <-1,0,-1>,<-2,1,0>,0.05 texture { Polished_Brass } }
}
#declare J=0
#while (J < 36)
#declare I=0
#while (I < 18)
object { mirror rotate < 0,0,I * 5 > translate < I * 2,0,0> rotate<0,J*10,0> }
#declare I=I+1
#end
#declare J=J+1
#end